01Overview
A small, dependency-light toolbox of everyday Unity helpers: a GameObject pool, null-safe lookup extensions, transform animators, network-reliability helpers, an Input System polling wrapper, and two editor tools (bulk material→URP conversion and TextMeshPro→URP fixup). Namespaced, assembly-isolated, and free.
02Key features
- GameObject poolReuse instances instead of instantiate/destroy churn.
- Null-safe extensionsSafer lookups and component access.
- Transform animatorsSpin, bob and pulse behaviours.
- Network-reliability helpersConnection-quality monitor and exponential-backoff retry policy.
- Input System wrapperConvenient polling helper over the Input System.
- Two editor toolsBulk material→URP conversion and TextMeshPro→URP fixup.
03Included sample
01
Utilities Demo
Art-free showcase: a GameObjectPool projectile fountain (live reuse stats) and the transform animators.